Butchery 5.3 Update

Added:
Added skin rack drying time modifier config option
Added skin rack leather yield modifier config option
Added basin salt yield modifier config option (The basin by default gives 5 salt so for example if its changed from 1 to 2 it'll now give 10 salt)
Added a config option to enable/disable carcass drops with farmers delight knives
Added Ender Dragon carcass falling rather than just appearing on the ground
New Hunter enchant that allows for carcasses to drop from bows and crossbows
Added enchantment descriptions for butcher and hunter when Enchantment Description mod is installed
Added Elder Spike trap
Fixes:
Fixed pig carcasses appearing on an empty rotisserie
Fixed Ender Dragon falling into the portal and disappearing when killed
Fixed brain not dropping when brain jar is broken
Fixed wither and warden carcass being breakable
Fixed chain not dropping with hook when broken
Changes:
Changed how timed events are handled (i.e. Carcasses bleeding, skin curing, pigs on the rotisserie cooking etc.) they will now pause when you leave the world and resume when you rejoin. This also applies when a chunk is unloaded then later reloaded when the player returns.
Changed how blood is obtained for other mods like Blood Magic, Vampirism and Hexerei. Instead of changing the blood grate now you can shift+right click whilst holding a bucket to change its mod. The mode is displayed in the items tooltip. (Apologies if this has disrupted any automation but this had to be done due to a fault with a plugin the mod used)
Reduced the blood puddle size when draining a carcass without a blood grate to 3x3
Changed how ender pearls are obtained from enderman hearts. Now you must hold the heart in your off-hand and a cleaver/knife in your main hand and right click.
Temporarily disabled overlay hints due to lag